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Concept & Development

The concept for this game came from a terrible sunburn. My skin has always been pale and extremely sensitive to the sun.  While I was sitting around unable to move, I decided to make better use of my time and think of a funny game based around the concept of vampires and sunburns. I had handwritten a base set of instructions that would be tweaked as I went along.

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The general gameplay would be almost a Catch 21-style game where each player would attempt to get a perfect tan. Each player would select a character card to give them resistance and a weakness to one of the four light types: natural, U.V., reflected, and party. If a player overshot the goal and got a bit "crispy", there would be cool-off cards to counteract the damage, looking for the symbol of either your character or a set of all 4 to be able to activate the effects.

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The concept was there, now it was onto sketching & further development.

Creating the Cards

Once the gameplay was fully developed, it was time to move forward with the card creation. A total of 157 cards would be needed.

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  • 4 Light Card Sets (x64) - One set per character

    • Natural Light: Sunlight, Moonlight, Fire, & Bioluminescence

    • U.V. Light: Camera Flash, Lamp, Fluorescent Tube, & Circle Light

    • Reflected Light: Mirror, Polished Silver, Glass, & Prism

    • Party Light: Glow Stick, Rainbow Globe, Blacklight, & Strobe

  • 4 Cool-Off Card Sets (x64) - One set per character

    • Peeling​, Sunscreen, Cold Shower, & Aloe Vera

  • Compulsion Cards (x20)

    • These would be used to steal other cards from other players. The power is dependent on how many are played at once (up to five). ​

  • Character Cards (x4)

    • Players will select their characters at the beginning of the game to establish resistances & weaknesses to various light types.​

Final Card Designs

Meet the Vamps

The Instruction Manual

The Instruction Manual was designed as a brochure-style fold-out. To add a bit of humorous detail, I turned the first flap into a tanning bed with a watermarked smoking effect.

3-D Elements: Box & Play Pieces

Due to a short time frame, I had to outsource the creation of the box. I had given a base idea of what I wanted, a coffin-shaped sunscreen bottle, and it came out better than I could have ever imagined. They had also created sliders based on previous specifications.

 

While the box was printing I was given a general dieline to go off of to create my labels. The labels were made using a standard sunscreen bottle as a base, even down to the "game facts" on the back of the box.

Play Ready

Game Group Clinical.png

Erica Tickle

Graphic Designer and Illustrator

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